Browse Books in General
The Game Designer's Playbook
An Introduction to Game Interaction Design
Python
An Introduction to Programming
Game Development Using Python
Windows 10 Portable Genius
Making Media Theory
Thinking Critically with Technology
Fundamentals of Machine Learning
Computers and Society
Modern Perspectives
Information Systems and Neuroscience
NeuroIS Retreat 2018
Emerging Issues in Global Marketing
A Shifting Paradigm
Games User Research
Agent-Based Models and Complexity Science in the Age of Geospatial Big Data
Selected Papers from a workshop on Agent-Based Models and Complexity Science (GIScience 2016)
Docker Management Design Patterns
Swarm Mode on Amazon Web Services
Enhancing Adobe Acrobat DC Forms with JavaScript
Comsol5 For Engineers
One Jump Ahead
Computer Perfection at Checkers
Verified Software
Theories, Tools, Experiments: Second International Conference, VSTTE 2008, Toronto, Canada, October 6-9, 2008, Proceedings
CONCUR 2008 - Concurrency Theory
19th International Conference, CONCUR 2008, Toronto, Canada, August 19-22, 2008, Proceedings
Combinatorial and Algorithmic Aspects of Networking
4th Workshop, CAAN 2007, Halifax, Canada, August 14, 2007, Revised Papers
Canadian Semantic Web
Excel Pivot Tables Recipe Book
A Problem-Solution Approach
Mobility Aware Technologies and Applications
Second International Workshop, MATA 2005, Montreal, Canada, October 17 - 19, 2005, Proceedings
Image Analysis and Recognition
Second International Conference, ICIAR 2005, Toronto, Canada, September 28-30, 2005, Proceedings
Beginning MapServer
Open Source GIS Development
System Analysis and Modeling
4th International SDL and MSC Workshop, SAM 2004, Ottawa, Canada, June 1-4, 2004, Revised Selected Papers